

But the terrain, buildings, and vehicles in the N64 version of C&C are done entirely in 3D, giving an all-new look to the game. Those of you who have seen the other console versions of Command & Conquer are probably expecting this version to look the same as the other versions, complete with flat, blocky 2D sprites that are run in a resolution far too low to be discernable. Just make sure nothing happens to your harvester, and don't attack until you've got enough military might to crush your enemy two or three times, and you should be just fine. Come up short, and you can sell some buildings for quick influxes of cash, but this is usually a last-ditch tactic. Harvest enough of it, and you can build everything from basic machine-gun troopers to complex flying machines, flame tanks, and death-dealing obelisks. You earn money by harvesting Tiberium - a mineral that rises to the planet's surface, forming dangerously toxic fields full of cash. To build more structures and train enough troops to roll over your enemies, you must maintain a positive cash flow. Like just about every other RTS game in the world, this game is a tale of resource management. There are definitely differences, but the game is pretty balanced, so there really isn't any one super weapon on either force. Each faction does have different-looking vehicles and buildings, but do just about the same thing for their side. Each faction has its own worldview, its own various structures, and its own set of troops. So, depending on which faction you choose, you'll hear things from either a GDI (read: GI Joe-like good guys) or a Brotherhood of NOD (read: Cobra-esque bad guys) perspective. While the full-motion video briefings of the other versions have been scrapped in favor of a slideshow of pertinent images, the audio is intact. The game's storyline, told through your mission briefings, is reasonably deep and pretty entertaining. Command & Conquer for the N64 almost manages to get around both of these problems, and while the resulting game is good, there are still a few little clunky things that get in the player's way. Several of the PC's most popular RTS games have made their way to various console systems, but all of them suffer from the same basic flaws: lower resolution and shoddy control.

Real-time strategy has been a staple of PC gaming for years.
